Hire · Product design

Hire UI/UX Designers

Senior UI/UX designers who join your product team to own research, flows, interface design and the handoff to engineering. Before shortlisting, each has completed a paid design exercise: redesigning a flawed flow, extending a component library and planning a usability test.

Paid design exercise, not a portfolio glance

Senior, lead and principal designers only

Works in your Figma files and rituals

On your team

What a UI/UX designer owns on your team.

01Owns

Research and discovery

Plans interviews and contextual studies, synthesises findings into problems worth solving and keeps evidence linked to design decisions.

02Owns

Flows and information architecture

Maps user journeys, navigation and content structure, and tests labels with card sorts or tree tests before screens are drawn.

03Owns

Interaction and visual design

Designs states, transitions, error handling and empty screens, not only the happy path, with a clear typographic and colour hierarchy.

04Owns

Design system stewardship

Builds and maintains Figma components, variables and documentation so designers and engineers draw from the same source.

05Owns

Accessible design

Checks contrast, focus order, target sizes and readable copy against WCAG while designing, and annotates behaviour for assistive technology.

Reading a design portfolio critically

Polished final screens show visual skill but hide the decisions behind them. Ask candidates to walk through one project from the problem statement: what they learned from users, which ideas they dropped and what happened after launch. Designers who can describe a failed concept and what it taught them usually make better choices under pressure.

Vetting

Skills we test before a UI/UX designer joins.

01Tested

Figma craft

Auto layout, component properties, variables for themes and modes, and libraries that stay tidy as more people contribute.

02Tested

Prototyping

Builds prototypes at the fidelity the question needs, from clickable wireframes to realistic interactions for usability sessions.

03Tested

Usability testing

Writes task scenarios, runs moderated and unmoderated sessions, and reports severity rather than a list of opinions.

04Tested

Content design

Writes interface copy, error messages and labels that are plain and specific, and works with content owners on tone.

05Tested

Developer handoff

Annotates spacing tokens, responsive behaviour and edge cases, uses Dev Mode or equivalent, and reviews built work against the design.

06Tested

Product judgement

Balances user needs with business goals and engineering cost, and can explain which compromise they would accept and why.

Work sample

How the UI/UX designer work sample runs.

  1. 01Step 1

    Critique a broken flow

    The candidate reviews a sign-up flow with confusing steps and unclear errors, and writes up the problems in priority order.

  2. 02Step 2

    Redesign one journey

    They redesign that flow in Figma using an existing component library, adding any missing states. The exercise is time-boxed and paid.

  3. 03Step 3

    Plan a usability test

    They write a short test plan with tasks, participants and success measures for the new design.

  4. 04Step 4

    Present to engineers

    They hand the design to a developer in a short session, answering questions on edge cases and responsive behaviour.

Why we use a design exercise

A short, paid exercise with an existing component library shows how a designer works within constraints, handles edge cases and communicates intent to engineers. That reflects the real job far better than a speculative redesign of a famous app.

We also watch how they present: whether they lead with the user problem or with the visuals.

Levels

UI/UX Designers: what changes at each level.

01Level 1

Senior

Owns features from research to handoff within an established design system and critiques peers’ work.

02Level 2

Lead

Sets design process, research cadence and system governance, and keeps several squads consistent.

03Level 3

Principal product designer

Shapes product direction across journeys, leads strategic research and decides how the design system evolves across platforms.

Senior, lead or principal designer

A senior designer suits a team with a working design system and a clear roadmap. Choose a lead when design practice is inconsistent across squads or research happens only occasionally. A principal designer makes sense when the questions are about product direction, multi-platform consistency or a system several teams depend on.

Giving a new designer room to contribute

Share access to analytics, support tickets and past research in the first week, and arrange conversations with sales or support staff who hear from users daily. Ask the designer to audit one key journey and its accessibility before starting new work.

Agree how designs are reviewed and when engineers join. Bringing developers in at the sketch stage saves rework later.

FAQ

Questions to resolve before the build.

01Do your designers do research themselves?

Yes. Senior designers plan and run interviews and usability sessions. For large research programmes, a lead or principal will set up a repeatable cadence and recruitment process.

02Can they work in our existing Figma design system?

That is expected. The exercise uses an existing library, and we check whether candidates extend components properly instead of detaching them.

03How do you assess accessibility skills in a designer?

We review contrast, focus order, error messaging and annotations in the exercise, and ask how they would design a complex component, such as a data table, for keyboard and screen reader users.

Primary sources

References behind this page

Dated official documentation, standards, and research that support the factual claims on this page.

  1. 01
    Nielsen Norman Group: why you only need to test with 5 users

    Research-based guidance on iterative usability testing.

  2. 02
    W3C Web Content Accessibility Guidelines (WCAG) overview

    The accessibility standard designers should check against.

How to read this page

Scope, cost and timeline figures are planning guidance until confirmed in a written proposal. Diagrams and screens are illustrations, not client deliverables, and source-code rights and handover follow the signed agreement. See the delivery process and the full disclaimer.

Next decision

Turn the brief into an accepted product scope.

Define outcomes, constraints, evidence, rights and handover before delivery begins.

Commercial rights, repositories, environments, documentation, acceptance and handover remain contract-defined.