Research and discovery
Plans interviews and contextual studies, synthesises findings into problems worth solving and keeps evidence linked to design decisions.
Hire · Product design
Senior UI/UX designers who join your product team to own research, flows, interface design and the handoff to engineering. Before shortlisting, each has completed a paid design exercise: redesigning a flawed flow, extending a component library and planning a usability test.
Paid design exercise, not a portfolio glance
Senior, lead and principal designers only
Works in your Figma files and rituals
On your team
Plans interviews and contextual studies, synthesises findings into problems worth solving and keeps evidence linked to design decisions.
Maps user journeys, navigation and content structure, and tests labels with card sorts or tree tests before screens are drawn.
Designs states, transitions, error handling and empty screens, not only the happy path, with a clear typographic and colour hierarchy.
Builds and maintains Figma components, variables and documentation so designers and engineers draw from the same source.
Checks contrast, focus order, target sizes and readable copy against WCAG while designing, and annotates behaviour for assistive technology.
Polished final screens show visual skill but hide the decisions behind them. Ask candidates to walk through one project from the problem statement: what they learned from users, which ideas they dropped and what happened after launch. Designers who can describe a failed concept and what it taught them usually make better choices under pressure.
Vetting
Auto layout, component properties, variables for themes and modes, and libraries that stay tidy as more people contribute.
Builds prototypes at the fidelity the question needs, from clickable wireframes to realistic interactions for usability sessions.
Writes task scenarios, runs moderated and unmoderated sessions, and reports severity rather than a list of opinions.
Writes interface copy, error messages and labels that are plain and specific, and works with content owners on tone.
Annotates spacing tokens, responsive behaviour and edge cases, uses Dev Mode or equivalent, and reviews built work against the design.
Balances user needs with business goals and engineering cost, and can explain which compromise they would accept and why.
Work sample
The candidate reviews a sign-up flow with confusing steps and unclear errors, and writes up the problems in priority order.
They redesign that flow in Figma using an existing component library, adding any missing states. The exercise is time-boxed and paid.
They write a short test plan with tasks, participants and success measures for the new design.
They hand the design to a developer in a short session, answering questions on edge cases and responsive behaviour.
A short, paid exercise with an existing component library shows how a designer works within constraints, handles edge cases and communicates intent to engineers. That reflects the real job far better than a speculative redesign of a famous app.
We also watch how they present: whether they lead with the user problem or with the visuals.
Levels
Owns features from research to handoff within an established design system and critiques peers’ work.
Sets design process, research cadence and system governance, and keeps several squads consistent.
Shapes product direction across journeys, leads strategic research and decides how the design system evolves across platforms.
A senior designer suits a team with a working design system and a clear roadmap. Choose a lead when design practice is inconsistent across squads or research happens only occasionally. A principal designer makes sense when the questions are about product direction, multi-platform consistency or a system several teams depend on.
Other options
If designs are ready and the bottleneck is implementation, a web developer adds more.
Open registerFor spatial interfaces built in game engines or AR toolkits, bring in an AR developer.
Open registerWhen the main question is what thousands of users do rather than why, start with a data analyst.
Open registerShare access to analytics, support tickets and past research in the first week, and arrange conversations with sales or support staff who hear from users daily. Ask the designer to audit one key journey and its accessibility before starting new work.
Agree how designs are reviewed and when engineers join. Bringing developers in at the sketch stage saves rework later.
FAQ
Yes. Senior designers plan and run interviews and usability sessions. For large research programmes, a lead or principal will set up a repeatable cadence and recruitment process.
That is expected. The exercise uses an existing library, and we check whether candidates extend components properly instead of detaching them.
We review contrast, focus order, error messaging and annotations in the exercise, and ask how they would design a complex component, such as a data table, for keyboard and screen reader users.
Works alongside
To turn Figma components into coded ones with shared tokens and agreed states.
Open registerSo accessibility and visual regressions are checked on every release, not only at design review.
Open registerTo measure whether design changes moved completion, retention or support volume.
Open registerProduct delivery
Primary sources
Dated official documentation, standards, and research that support the factual claims on this page.
Research-based guidance on iterative usability testing.
The accessibility standard designers should check against.
How to read this page
Scope, cost and timeline figures are planning guidance until confirmed in a written proposal. Diagrams and screens are illustrations, not client deliverables, and source-code rights and handover follow the signed agreement. See the delivery process and the full disclaimer.
Next decision
Define outcomes, constraints, evidence, rights and handover before delivery begins.
Commercial rights, repositories, environments, documentation, acceptance and handover remain contract-defined.