Hire · Mobile team

Hire Mobile App Developers

Senior mobile generalists, or a compact team of them, for companies that have not yet chosen a stack or need several disciplines at once. They help decide between native and cross-platform, wire the app to your APIs, and stand up testing and release routines under your own leadership.

Paid platform-decision exercise

Generalists from senior upwards

Can grow into a small mobile squad

On your team

What a mobile app developer owns on your team.

01Owns

The platform decision

Weighs native Swift and Kotlin against Flutter, React Native or Ionic using your team’s skills, feature list and budget for maintenance.

02Owns

App-to-backend contract

Designs API shapes, authentication, pagination and error formats that suit flaky mobile networks.

03Owns

Cross-discipline delivery

Covers client code, a thin backend-for-frontend when needed, analytics events and crash reporting.

04Owns

Quality routines

Sets up automated tests, a device lab or cloud devices, and a checklist that each release passes.

05Owns

Release management

Runs store accounts, beta programmes, phased rollouts and version support policy for both platforms.

Hiring before the stack is chosen

Many companies start by hiring a Swift or Flutter specialist and only later ask whether that was the right platform. A generalist reverses the order: they study your audience, existing web skills and feature list, then recommend a stack. The paid exercise asks for exactly that recommendation, so you see their reasoning before they write a line of code.

Vetting

Skills we test before a mobile app developer joins.

01Tested

Breadth across stacks

Working knowledge of Swift, Kotlin and at least one cross-platform framework, with depth in one of them.

02Tested

API and auth design

OAuth with PKCE, refresh token storage in Keychain or Keystore, idempotent writes and offline queues.

03Tested

Push and messaging

APNs and Firebase Cloud Messaging setup, notification categories and deep linking from a tapped message.

04Tested

Observability

Crash and performance monitoring, structured logs and analytics that answer product questions.

05Tested

Store operations

App Store Connect and Play Console roles, review timelines, age ratings and privacy declarations.

06Tested

Estimating and scoping

Breaking a mobile roadmap into releasable slices and flagging features that are expensive on one platform.

Work sample

How the mobile app developer work sample runs.

  1. 01Step 1

    Recommend a stack

    Given a short product brief and team profile, the candidate writes a one-page recommendation on native or cross-platform with reasoning.

  2. 02Step 2

    Connect a screen to an API

    They build a sign-in plus data screen in their strongest stack, with token refresh and offline handling, completed in one paid day.

  3. 03Step 3

    Draft a test plan

    They outline which checks are automated, which are manual and which devices matter for your audience.

  4. 04Step 4

    Map the release path

    A discussion of beta groups, phased rollout, crash thresholds and how they would support older app versions.

Levels

Mobile App Developers: what changes at each level.

01Level 1

Senior

Builds features in the chosen stack, connects them to your backend and keeps the release checklist moving.

02Level 2

Lead

Runs a small mobile squad, owns the platform decision, architecture and store accounts, and reports to product.

03Level 3

Head of mobile

Shapes mobile strategy across products, hiring plans for specialists and the long-term balance of native and shared code.

Lead or head of mobile

A senior generalist suits a product with a known stack and a clear backlog. A lead fits when you need someone to own decisions and coordinate two or three engineers. A head of mobile is for companies with several apps or a plan to build an internal mobile function.

Generalist or squad

An early product often needs one person who can build screens, adjust an API and submit to both stores. As usage grows, separate concerns appear: automated testing, release cadence and platform-specific features. We can add a QA engineer or native specialist alongside the original hire rather than replacing them.

Agree up front who owns the backend changes the app needs, because that boundary causes most delays.

Signs the hire is working

Four weeks in, expect a written stack decision, a skeleton app running on real devices through beta channels on both stores, crash reporting connected and an agreed API contract for the first feature. If any of those are missing, the gap tells you where to focus next.

FAQ

Questions to resolve before the build.

01We have no mobile app yet. Who should we hire first?

Usually a lead-level mobile generalist. Their first job is to recommend a stack based on your team and roadmap, then build the foundation that later specialists join.

02Can one person cover both iOS and Android?

With a cross-platform framework, often yes for an early product. Once native features or release volume grow, adding a platform specialist or a QA engineer keeps quality from slipping.

03How big can a hired mobile team get?

We typically start with one or two engineers and add a QA engineer, designer or platform specialist as the roadmap demands, all working inside your processes.

Primary sources

References behind this page

Dated official documentation, standards, and research that support the factual claims on this page.

  1. 01
    Apple Developer: App Store Connect Help

    Official guidance on builds, TestFlight and phased releases for iOS.

  2. 02
    Play Console Help: Release app updates with staged rollouts

    How Google Play staged rollouts work and how to halt them.

How to read this page

Scope, cost and timeline figures are planning guidance until confirmed in a written proposal. Diagrams and screens are illustrations, not client deliverables, and source-code rights and handover follow the signed agreement. See the delivery process and the full disclaimer.

Next decision

Turn the brief into an accepted product scope.

Define outcomes, constraints, evidence, rights and handover before delivery begins.

Commercial rights, repositories, environments, documentation, acceptance and handover remain contract-defined.